Current Server all connected clients are in

Values

Name

Type

Description

Mods: Enabled Server Mods

Mod Info Variable List

All Server mods Enabled - - ReadOnly

Server Settings: Room Code

Text Variable

Defaults to - - ReadOnly

Server Settings: Public Listed

Bool Variable

Sets if this server will show in public server listings to join. Otherwise players have to enter Room Code - Defaults to True

Server Settings: Set Password

Bool Variable

Server Settings: Password

Text Variable

Server Settings: Max Players

Int Variable

Defaults to 8 - #

Server Settings: Default Role

Enum Variable

Set default role for anyone joining server. Their Role sets their permissions for what they can control / play - Defaults to CanEdit

Server Settings: Network Mode

Network Mode Variable

Server Settings: Voice Chat

Bool Variable

Defaults to True

Server Settings: Positional Voice Chat

Bool Variable

Defaults to True

Server Settings: Quick Roll Off

Bool Variable

Voice audio will 'roll off' logarithmic rather than linear so only nearby users can hear

Server Settings: Switch Hosts On Disconnect

Bool Variable

Host will switch to another player if the Host disconnects - Defaults to True

Server Settings: Sync Asset Files

Bool Variable

Host and clients will send Asset files to other clients for imported content (Only if they have Edit Permission to import content) - Defaults to True

Server Settings: Strict Permissions

Bool Variable

Will stop users from changing Entities they dont have permission to edit based on their Role - and give them a error message on trying

Server Settings: Server Name

Text Variable

Set a name to display in Listings

Server Settings: Server Description

Text Variable

Set a description to display in Listings

Methods

Name

Description

State: Switch To Play Mode(Bool testmode)

State: Switch To Edit Mode()

State: Reset Playmode()

State: Switch Creation(Creation Meta Data creation, Bool playmode)

State: Switch To Lobby()

Server System: Show Message Server(Text textToShow)

Server System: User Chat(Text textToShow)

Server System: Kick Client(Client client)

Server System: Ban Client(Client client)

Server System: Change Client Role(Client client, MB Role newRole)

Properties

Name

Type

Description

Clients: Is Master Client

Bool

Returns True if the local system is Master Client

Clients: Local Client

Client

Clients: Master Client

Client

Clients: All Clients

Client List

Server Settings: Net Status Text

Text

Server Settings: Network Description Text

Text