• Projectile Assets are fired by Entities using the Gun Component, or can be fired with MBScript / Wiring.
  • They can be 'HitScan' projectiles, that do a raycast and damage on anything hit, or can have physics and a Launch Velocity set.
  • They can have a Muzzleflash Effect Asset. And a "ProjectileEffectOnDestroyed" to do Effects when the projectile is destroyed, such as explosions.
  • They can have a Fire Sound AudioClip
  • New Projectile assets can be created ingame by cloning a existing asset, or creating a new one and setting it's 'Base'
  • Effect assets in the Creation mod can have new components added to them.

A Arrow projectile asset with Launch Velocity / Physics, and a Hitscan one for bullet damage.