Voice
Adds method to play Audioclip as voice

ID: EntVoice
Required By: Voice Speech
Base Type: Entity Component

Values

Name

Type

Description

Volume

Number Variable

x

Pitch

Number Variable

Defaults to 1

Play2d

Bool Variable

Will set sound to always play the same volume regardless of distance

Linear Roll Off

Bool Variable

Voice audio will 'roll off' linearly rather than logarithmic so farther away players can hear

Is Speaking

Bool Variable

  • ReadOnly

Methods

Name

Description

Play As Voice(Audio Clip clipAsset)

Plays a Audioclip coming from the Entity - will be used by any LipSync / Facial components