EntStickyCollider

Sticky Collider
Causes the entity to stick to other objects by creating a joint on collision.

ID: EntStickyCollider
Base Type: Entity Component

Values

NameTypeDescription
Break On ForceBool VariableDefaults to True
Break ForceNumber VariableThe force required to 'un-stick' the entity. - kn
Minimum SpeedNumber VariableThe minimum speed required for the entity to stick. - m/s
Only Under PartTransform Part VariableOnly if collided under this part
Stuck ToBool Variable - ReadOnly
Stuck To EntityEntity Variable - ReadOnly
Stuck To WorldVector3 Variable - ReadOnly
Stuck To AnchorVector3 Variable - ReadOnly
Stuck To Connected AnchorVector3 Variable - ReadOnly