EntStickyCollider

Sticky Collider
Causes the entity to stick to other objects by creating a joint on collision.

ID: EntStickyCollider
Base Type: Entity Component

Values

Name

Type

Description

Break On Force

Bool Variable

Defaults to True

Break Force

Number Variable

The force required to 'un-stick' the entity. - kn

Minimum Speed

Number Variable

The minimum speed required for the entity to stick. - m/s

Only Under Part

Transform Part Variable

Only if collided under this part

Stuck To

Bool Variable

  • ReadOnly

Stuck To Entity

Entity Variable

  • ReadOnly

Stuck To World

Vector3 Variable

  • ReadOnly

Stuck To Anchor

Vector3 Variable

  • ReadOnly

Stuck To Connected Anchor

Vector3 Variable

  • ReadOnly