EntHolderHandAnimatedLeft

Holder Hand Animated Left

ID: EntHolderHandAnimatedLeft
Requires Components: Animated Humanoid
Base Type: Holder Hand Animated

Values

NameTypeDescription
Trigger DownBool VariableWill set TriggerDown on held Trigger component, or Trigger animations set by held entities
Trigger Down Until ActionBool VariableWill set TriggerDown until the held Entity is used (charged and fire / triggered animation)
Aim HeldBool VariableIf should set animation to aim - Defaults to True
Drop On DeathBool VariableIf held entity should drop on death, otherwise will be removed
Default EntityEntity Asset VariableEntity asset the holder will create and start with
Scale Default EntityBool Variable
HoldingEntity VariableEntity held by holder
Holder PositionTransform Part Variable

Properties

NameTypeDescription
Is Left HandBool

Events

NameDescription
Held Gun Fired()

Attributes:
ModboxMain.MBTypeComponentNoIngameAddingAttribute