EntHolderHandAnimatedLeft
Holder Hand Animated Left
ID: EntHolderHandAnimatedLeft
Requires Components: Animated Humanoid
Base Type: Holder Hand Animated
Values
Name | Type | Description |
---|---|---|
Trigger Down | Bool Variable | Will set TriggerDown on held Trigger component, or Trigger animations set by held entities |
Trigger Down Until Action | Bool Variable | Will set TriggerDown until the held Entity is used (charged and fire / triggered animation) |
Aim Held | Bool Variable | If should set animation to aim - Defaults to True |
Drop On Death | Bool Variable | If held entity should drop on death, otherwise will be removed |
Default Entity | Entity Asset Variable | Entity asset the holder will create and start with |
Scale Default Entity | Bool Variable | |
Holding | Entity Variable | Entity held by holder |
Holder Position | Transform Part Variable |
Properties
Name | Type | Description |
---|---|---|
Is Left Hand | Bool |
Events
Name | Description |
---|---|
Held Gun Fired() |
Attributes:
ModboxMain.MBTypeComponentNoIngameAddingAttribute
Updated almost 2 years ago