EntHolderHandAnimated

Holder Hand Animated
Holds Entities in a animated humanoids hand

ID: EntHolderHandAnimated
Requires Components: Animated Humanoid
Base Type: Holder Hand
Base Of: Holder Hand Animated Left, Holder Hand Animated Right

Values

Name

Type

Description

Trigger Down

Bool Variable

Will set TriggerDown on held Trigger component, or Trigger animations set by held entities

Trigger Down Until Action

Bool Variable

Will set TriggerDown until the held Entity is used (charged and fire / triggered animation)

Aim Held

Bool Variable

If should set animation to aim - Defaults to True

Drop On Death

Bool Variable

If held entity should drop on death, otherwise will be removed

Default Entity

Entity Asset Variable

Entity asset the holder will create and start with

Scale Default Entity

Bool Variable

Holding

Entity Variable

Entity held by holder

Holder Position

Transform Part Variable

Properties

Name

Type

Description

Is Left Hand

Bool

Events

Name

Description

Held Gun Fired()

Attributes:
ModboxMain.MBTypeComponentNoIngameAddingAttribute