EntHitDamageCanDamageEntity
Hit Damage Can Damage Entity
Adds a return event to set if HitDamage should damage depending on the hit entity
ID: EntHitDamageCanDamageEntity
Requires Components: Hit Damage
Base Type: Entity Component
Return Value Events
Name | Type | Description |
---|---|---|
Can Damage Entity(Entity hitEntity, Number damage, Collision Info collisionInfo) | Bool | Returns if the damage should happen to the hit entity |
Updated almost 2 years ago