EntHitDamageCanDamageEntity

Hit Damage Can Damage Entity
Adds a return event to set if HitDamage should damage depending on the hit entity

ID: EntHitDamageCanDamageEntity
Requires Components: Hit Damage
Base Type: Entity Component

Return Value Events

Name

Type

Description

Can Damage Entity(Entity hitEntity, Number damage, Collision Info collisionInfo)

Bool

Returns if the damage should happen to the hit entity