EntHealthSystemDamageModifier
Health System Damage Modifier
Adds option to multiply Damage, or ignore/change it with a return event before it's applied
ID: EntHealthSystemDamageModifier
Requires Components: Health System
Base Type: Entity Component
Values
Name | Type | Description |
---|---|---|
Damage Multiply | Number Variable | Defaults to 1 - x |
Return Value Events
Name | Type | Description |
---|---|---|
Modify Damage(Damage Info damage) | Number | Modify the damage amount - return 0 to do no damage |
Ignore Damage(Damage Info damage) | Bool | Modify the damage amount - return 0 to do no damage |
Attributes:
ModboxMain.MBOldIDAttribute
Updated almost 2 years ago