EntHealthSystemDamageModifier

Health System Damage Modifier
Adds option to multiply Damage, or ignore/change it with a return event before it's applied

ID: EntHealthSystemDamageModifier
Requires Components: Health System
Base Type: Entity Component

Values

NameTypeDescription
Damage MultiplyNumber VariableDefaults to 1 - x

Return Value Events

NameTypeDescription
Modify Damage(Damage Info damage)NumberModify the damage amount - return 0 to do no damage
Ignore Damage(Damage Info damage)BoolModify the damage amount - return 0 to do no damage

Attributes:
ModboxMain.MBOldIDAttribute