EntHealthSystemDamageModifier

Health System Damage Modifier
Adds option to multiply Damage, or ignore/change it with a return event before it's applied

ID: EntHealthSystemDamageModifier
Requires Components: Health System
Base Type: Entity Component

Values

Name

Type

Description

Damage Multiply

Number Variable

Defaults to 1 - x

Return Value Events

Name

Type

Description

Modify Damage(Damage Info damage)

Number

Modify the damage amount - return 0 to do no damage

Ignore Damage(Damage Info damage)

Bool

Modify the damage amount - return 0 to do no damage

Attributes:
ModboxMain.MBOldIDAttribute