Renders a camera view, which can then be hooked up to a screen
Defaults to True
Draw To Screen
If true the camera will display on the screen, displaying on top of the user's camera.
The origin position of the camera display on screen. These values represent a percentage of the screen where(0, 0) is the bottom left, and(1, 1) is the top right. Note that the camera's origin will always be in the bottom left of the viewport, so setting the viewport's x or y value to 1 will cause it to display offscreen.
The size of the camera display on the screen. These values represent the percentage of the screen that is covered, so for example a value of (0.3, 0.5) would cover 30% of the screen's width and 50% of the screen's height.
The camera's Frames Per-Second. - Defaults to _30
The camera's Field of View. - Defaults to 60 - degrees
Hide Side Screen
Hides the 'SideScreen' part of the model if this was on a Entity with a camera model
Updated 11 months ago