The current Creation loaded

Create

NameTypeDescription
Assets: Rename Asset(Mod Asset asset, Text newName, Bool keepOldName)Mod Asset
Assets: Create New Asset(MB Type Mod Asset assetType, Text name, Mod Location location)Mod Asset
Assets: Clone Asset(Mod Asset clonedAsset, Text newName)Mod Asset
Prefabs: Create New Prefab From Entity(Entity worldEnt, Text prefabName)Entity MB Prefab Creation
Prefabs: Create New Prefab Group With Entities(Entity List entities, Text prefabName)Entity

Values

NameTypeDescription
Metadata: Creation NameText Variable
Metadata: Creation DescriptionText Variable
Metadata: Creation TagsText Variable List
Metadata: In DevelopmentBool VariableWill tell players this creation is still in development
Metadata: Multiplayer OnlyBool VariableIf this creation requires multiple players to play properly
Metadata: VR Player RequiredBool VariableIf this creation requires a VR player to play properly
Metadata: Screen Player RequiredBool VariableIf this creation requires a Screen Player to play properly
Metadata: Creator Account RequiredBool VariableIf this creation uses online services/mods that use a Modbox creator account (Voice/AI)
Misc: Creation Color PaletteColor Variable List
Players: Allow Playmode EditingBool VariableAllows player avatars to use editing tools while playing - Defaults to True
Players: Playmode Test ModeBool VariableSet to True on running the creation in Test mode. Users wont switch to Playing state on start - - ReadOnly
Players: Pause In MenuBool VariableWill pause the world when the menu is being used when not online - Defaults to True
VR: Force LocomotionLocomotion VariableIf set, will override the VR Players locomotion
VR: Set VR SpeedBool VariableSet a move speed for all VR players
VR: Set VR Move SpeedNumber VariableDefaults to 3 - m/s
VR: Limit VR SpeedBool VariableLimit VR Move speed to a maximum
VR: VR Speed LimitNumber VariableDefaults to 3 - m/s
VR: No TeleportingBool Variable
VR: No Air ControlBool Variable
VR: Show Pickup ToolBool VariableDefaults to True
Worlds: Current WorldWorld Variable
Worlds: Start WorldWorld Variable
Misc: Log Error On OperationsBool VariableWill log User error when running Do/Set lines and variable is not found - Defaults to True
Misc: MB Script Debug ModeBool VariableUser Errors will be shown on the UI, and will pause on any set Breakpoints.
Misc: MB Script Breakpoint On ErrorBool VariableWill Pause game and focus on Breakpoint on a Error
Mods: Load All Mod AssetsBool VariableBy default when Play mode is started only assets that are used are loaded - use this to load all of them
Mods: Load All Assets From ModsMod Variable ListBy default when Play mode is started only assets that are used are loaded - use this to load all assets from certain mods
Mods: Enabled Creation ModsMod Info Variable ListData on all mods enabled in Creation - - ReadOnly
Audio: Player Died SoundAudioclip Variable
Audio: Other Player Died SoundAudioclip Variable
Game: Unlimited AmmoBool Variable
Game: No Player DamageBool VariableNo damage to any players - 'God Mode'
Game: No Friendly FireBool VariableNo damage from Entities on same Team
Game: No Grab OutlineBool VariableNo outline will be shown on grabbing items
Game: No Toy Handle HighlightBool VariableToy handles won't be highlighted
Players: Users Can SpawnBool VariableUsers can Spawn themselves - Defaults to True
Players: Users Spawn At StartBool VariableUsers will try spawning themselves on switching to Playing state - Defaults to True
Players: Default AvatarEntity Asset With Component VariableThe default avatar asset to use for users
Players: Default Avatar VREntity Asset With Component VariableThe default avatar asset to use for VR users. Will use the default avatar asset if not set
Players: Game MenuUI Screen Entity Canvas VariableA UI Screen to use as the creation's Menu. Will show as a button option to open for Screen+VR users
Players: Add Components To UsersMB Script Entity Component Type Variable ListWill add MBScript components to users on starting Play mode
Players: Add Name Tags To Player AvatarsBool VariableDefaults to True
Players: Allow FlyingBool Variable
Players: Climb All StaticBool VariableAllow climbing anything static, not just climbable parts. VR Players only currently.
Players: Remove Avatar On User LeftBool VariableWhen a user leaves a avatar (exits game / changes mode) remove the avatar - Defaults to True
Metadata: Save InternalBool Variable
Metadata: Save TemplateBool Variable
Metadata: Template OrderNumber Variable
Metadata: Save IncludedBool Variable
Players: Default HUDEntity Asset With Component VariableDefault UI Canvas to set as the Player Avatar's HUD. Can be overridden on the User/Avatar

Methods

NameDescription
Assets: Delete Asset(Mod Asset asset)
Assets: Rename Asset(Mod Asset asset, Text newName, Bool keepOldName)
Assets: Create New Asset(MB Type Mod Asset assetType, Text name, Mod Location location)
Assets: Clone Asset(Mod Asset clonedAsset, Text newName)
Assets: Sync Asset Files(Byte List fileData, Mod Asset asset)
Prefabs: Create New Prefab From Entity(Entity worldEnt, Text prefabName)
Prefabs: Create New Prefab Group With Entities(Entity List entities, Text prefabName)
Prefabs: Remove Prefab Data(Entity ent)
Prefabs: Remove Prefab And Delete Instances(Entity MB Prefab Creation prefabAsset)
Prefabs: Remove Prefab And Un Prefab Instances(Entity MB Prefab Creation prefabAsset)
Worlds: Create New World(MB Widget Button)
Worlds: Reload World()
Mods: Enable Mod(Modbox Mod mod)
Mods: Disable Mod(Modbox Mod mod)

Events

NameDescription
Players: Creation Playmode Started()Runs when Playmode first starts in the Creation

Properties

NameTypeDescription
Assets: Clone Asset Called(Mod Asset, Text)Mod Asset
Assets: Create New Asset Called(MB Type Mod Asset, Text, Mod Location)Mod Asset
Players: Playmode TimeNumberTime since start of the Creation's play mode
Assets: All Enabled ModsModbox Mod List
Assets: Loaded Assets From Mod(Modbox Mod)Mod Asset List
Assets: Loaded Assets Of Type(MB Type Mod Asset)Mod Asset List
Assets: Loaded Assets Of Type With Tag(MB Type Mod Asset, Tag In Asset)Mod Asset List
Assets: Loaded Entity Assets With Tag(Tag In Entity)Entity Asset List
Assets: Loaded Entity Assets With Component(MB Type Entity Component)Entity Asset List
Assets: Loaded Entity AssetsEntity Asset List
Assets: Loaded MaterialsMaterial List
Assets: Loaded Humanoid ModelsHumanoid Model List