C# Compiler Mod
C# Compiler mod currently not public - still in testing
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The C# Compiler mod allows for creating C# components at Runtime. Which can include new Entity Components, world settings, editor tools, new asset types and import options - or any functionality that a mod can include.
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VisualStudio or any C# editor can be used. Compiling is done while playing, and any changes / types are reloaded.
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Some Namespaces (such as System.IO) are restricted from use for Creation C# code.
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C# Projects are included in creations as Assets, and can be included in Prefabs to share online
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The Project 'Mod_Core' is included in the VisualStudio project (the source for the Core Modbox mod, with all the editor tools / main components).
Updated almost 2 years ago