Editing Basics

  • The World can be switched from Edit to Play mode. On switching to Play mode the world is saved - and all physics / component logic is enabled.
  • The player can switch between playing and editing also. Players can use edit mode ToolTool - Tools are on the users hand, both in VR and desktop, and in edit mode and play mode. The default tool in play mode is the player's hand (used to grab entities in the world). Access to Editor tools while playing might be restricted by the Creation.s - or screen players can use Desktop Editor.
  • Entities are connected together when they are in Edit mode by touching if they have 'Autoconnect' on. When Connected they will be a single physics body in play mode.
Here the Cube Entity with a Primitive component is connected to the Cone in edit mode, shown with a green line.Here the Cube Entity with a Primitive component is connected to the Cone in edit mode, shown with a green line.

Here the Cube Entity with a Primitive component is connected to the Cone in edit mode, shown with a green line.

PC players can edit with tools in Thirdperson / First Person, or in the Desktop editor.PC players can edit with tools in Thirdperson / First Person, or in the Desktop editor.

PC players can edit with tools in Thirdperson / First Person, or in the Desktop editor.

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