AssetProjectile

Projectile
Projectile Assets are fired by Entities using the Gun Component.

ID: AssetProjectile
Base Type: Projectile Ammo

Values

Name

Type

Description

Base

Projectile Variable

What Projectile asset from a mod to use as the 'base' that sets the prefab Projectile object

Added Components

Mod Asset Component Type Variable List

Refire Time

Number Variable

s

Use Ammo Type

Projectile Ammo Variable

If this Projectile should use a different Ammo Type, otherwise it'll be it's own ammo type

Fire Sound

Audioclip Variable

Muzzleflash

Effect Variable

Ammo Per Shot

Number Variable

ammo

Scale Ammo By Charge

Bool Variable

Attributes:
UnityEngine.CreateAssetMenuAttribute
ModboxMain.MBTypeAssetCreateOptionAttribute