AssetProjectile
Projectile
Projectile Assets are fired by Entities using the Gun Component.
ID: AssetProjectile
Base Type: Projectile Ammo
Values
Name | Type | Description |
---|---|---|
Base | Projectile Variable | What Projectile asset from a mod to use as the 'base' that sets the prefab Projectile object |
Added Components | Mod Asset Component Type Variable List | |
Refire Time | Number Variable | s |
Use Ammo Type | Projectile Ammo Variable | If this Projectile should use a different Ammo Type, otherwise it'll be it's own ammo type |
Fire Sound | Audioclip Variable | |
Muzzleflash | Effect Variable | |
Ammo Per Shot | Number Variable | ammo |
Scale Ammo By Charge | Bool Variable |
Attributes:
UnityEngine.CreateAssetMenuAttribute
ModboxMain.MBTypeAssetCreateOptionAttribute
Updated over 2 years ago