AssetPhysicsMaterial

Physics Material
Physics Material Asset sets a Entity physics properties - including it's mass, it's Physics Sound Type, and on damage/collision effects

ID: AssetPhysicsMaterial
Base Type: Mod Asset

Values

Name

Type

Description

Density

Number Variable

Mass of entities will be their volume X density - kg/m3

Physics Sound Type

Physics Sound Type Variable

Break On Damage

Number Variable

hp

Break On Impact Speed

Number Variable

m/s

Break Effect

Effect Variable

Effect done on Entity breaking, or a big broken piece breaking

Damage Effect

Effect Variable

Effect when damage is done - from HitDamage entity / projectile / hitscan

Static Friction

Number Variable

The friction used when an object is laying still on a surface - x

Dynamic Friction

Number Variable

The friction used when already moving. - x

Friction Combine

Enum Variable

How the friction of two colliding objects is combined

Bounciness

Number Variable

0 will not bounce - 1 will bounce with zero loss of energy - x

Bounciness Combine

Enum Variable

How the bounciness of two colliding objects is combined

Attributes:
UnityEngine.CreateAssetMenuAttribute
ModboxMain.MBTypeAssetCreateOptionAttribute